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鸿蒙系统桌面布局设置教程 首先打开华为手机上的设置,点击选择桌面和壁纸选项。进入桌面和壁纸界面,选择桌面设置功能,点击选择桌面布局。进入桌面布局界面,点击选择5X6布局。进入桌面风格界面,点击选择抽屉风格,即可开启鸿蒙新桌面。首先打开手机中的设置,如下图所示。然后在打开的设置页面中,点击桌面和壁纸,...
2025-04-07 围观 : 0次
随着移动互联网的快速发展,音视频直播技术也越来越成熟。作为一名iOS开发者,了解音视频直播技术的原理,将有助于我们更好地开发和优化直播应用。
一、音视频编解码
音视频直播技术的核心是音视频编解码技术。通常情况下,我们需要将原始的音视频数据进行编码,压缩后再传输,接收端再进行解码还原为原始数据。
iOS平台上,可以使用AVFoundation框架提供的AVAssetWriter和AVAssetReader类进行音视频编解码。具体实现过程包括以下步骤:
1. 创建输入和输出对象:
```swift
let videoInput = AVAssetWriterInput(mediaType: AVMediaType.video, outputSettings: videoOutputSettings)
let audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio, outputSettings: audioOutputSettings)
let assetWriter = try? AVAssetWriter(outputURL: outputURL, fileType: AVFileType.mp4)
```
2. 配置输入对象:
```swift
videoInput.expectsMediaDataInRealTime = true
audioInput.expectsMediaDataInRealTime = true
```
3. 将输入对象添加到AVAssetWriter中:
```swift
assetWriter.add(videoInput)
assetWriter.add(audioInput)
```
4. 创建AVAssetReader和AVAssetWriterInputPixelBufferAdaptor对象:
```swift
let assetReader = try? AVAssetReader(asset: asset)
let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoInput, sourcePixelBufferAttributes: nil)
```
5. 将数据读取到AVAssetReaderOutput中:
```swift
let videoOutput = AVAssetReaderTrackOutput(track: videoTrack, outputSettings: videoOutputSettings)
let audioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioOutputSettings)
assetReader.add(videoOutput)
assetReader.add(audioOutput)
assetReader.startReading()
```
6. 将数据写入AVAssetWriter中:
```swift
while assetReader.status == .reading {
if let videoBuffer = videoOutput.copyNextSampleBuffer(), let audioBuffer = audioOutput.copyNextSampleBuffer() {
if !videoInput.isReadyForMoreMediaData || !audioInput.isReadyForMoreMediaData {
continue
}
videoInput.append(videoBuffer)
audioInput.append(audioBuffer)
}
}
```
7. 完成写入操作:
```swift
assetWriter.finishWriting(completionHandler: {
if assetWriter.status == .completed {
print("Video exported successfully")
} else {
print("Video export failed with error: \(assetWriter.error?.localizedDescription ?? "")")
}
})
```
二、音视频传输
音视频编解码完成后,我们需要将数据传输到服务器或其他终端。iOS平台上,可以使用RTMP协议或HLS协议进行音视频传输。
1. RTMP协议
RTMP协议是一种实时音视频传输协议,常用于直播和视频会议等场景。它是基于TCP协议的,可以保证数据的可靠性。RTMP协议的传输过程包括以下步骤:
① 建立TCP连接:
```swift
let client = TCPClient(address: serverAddress, port: serverPort)
let result = client.connect(timeout: 5)
if result.isSuccess {
print("TCP connection established")
} else {
print("TCP connection failed with error: \(result.error?.localizedDescription ?? "")")
}
```
② 发送握手数据:
```swift
let handshake = Handshake()
client.send(data: handshake.c0c1Packet + handshake.s0s1s2Packet)
```
③ 接收握手数据:
```swift
var buffer = [UInt8](repeating: 0, count: 1536)
let bytesRead = client.recv(&buffer, length: buffer.count)
let c2Packet = handshake.parseC2Packet(c2PacketData: Array(buffer[1..<1537]))
```
④ 发送连接数据:
```swift
let connectPacket = RTMPConnectPacket(appName: appName, tcUrl: tcUrl)
let connectMessage = RTMPMessage(type: .amf0CommandMessage, streamId: 0, timestamp: 0, messageStreamId: 0, payload: connectPacket.serialize())
let connectChunk = RTMPChunk(message: connectMessage, chunkSize: chunkSize, previousChunk: nil, streamId: 0)
let connectData = RTMPChunkSerializer.serialize(chunk: connectChunk)
client.send(data: connectData)
```
⑤ 接收连接数据:
```swift
let buffer = receiveData(client: client)
let connectResult = RTMPConnectResult.deserialize(data: buffer)
```
⑥ 发送发布数据:
```swift
let publishPacket = RTMPPublishPacket(streamName: streamName, type: .live)
let publishMessage = RTMPMessage(type: .amf0CommandMessage, streamId: 0, timestamp: 0, messageStreamId: 0, payload: publishPacket.serialize())
let publishChunk = RTMPChunk(message: publishMessage, chunkSize: chunkSize, previousChunk: nil, streamId: 0)
let publishData = RTMPChunkSerializer.serialize(chunk: publishChunk)
client.send(data: publishData)
```
⑦ 发送音视频数据:
```swift
let videoPacket = RTMPVideoPacket(timestamp: timestamp, data: videoData)
let videoMessage = RTMPMessage(type: .videoMessage, streamId: 1, timestamp: timestamp, messageStreamId: 1, payload: videoPacket.serialize())
let videoChunk = RTMPChunk(message: videoMessage, chunkSize: chunkSize, previousChunk: previousChunks[1], streamId: 1)
let videoData = RTMPChunkSerializer.serialize(chunk: videoChunk)
client.send(data: videoData)
let audioPacket = RTMPAudioPacket(timestamp: timestamp, data: audioData)
let audioMessage = RTMPMessage(type: .audioMessage, streamId: 1, timestamp: timestamp, messageStreamId: 1, payload: audioPacket.serialize())
let audioChunk = RTMPChunk(message: audioMessage, chunkSize: chunkSize, previousChunk: previousChunks[1], streamId: 1)
let audioData = RTMPChunkSerializer.serialize(chunk: audioChunk)
client.send(data: audioData)
```
2. HLS协议
HLS协议是一种基于HTTP协议的流媒体传输协议,常用于点播和直播等场景。它的优点是可以充分利用CDN加速和缓存机制,减少服务器压力。HLS协议的传输过程包括以下步骤:
① 生成M3U8文件:
```swift
let m3u8File = M3U8File()
let m3u8Playlist = M3U8Playlist()
m3u8Playlist.version = 3
m3u8Playlist.targetDuration = Int(targetDuration)
m3u8Playlist.mediaSequence = mediaSequence
m3u8Playlist.segments.append(contentsOf: segments)
m3u8File.playlists.append(m3u8Playlist)
try? m3u8File.write(to: playlistURL, atomically: true, encoding: .utf8)
```
② 生成TS文件:
```swift
let tsFile = TSFile()
let tsData = tsFile.serialize()
try? tsData.write(to: tsURL)
```
③ 上传M3U8文件和TS文件:
```swift
let m3u8Data = try? Data(contentsOf: playlistURL)
let tsData = try? Data(contentsOf: tsURL)
let boundary = "Boundary-\(UUID().uuidString)"
let body = NSMutableData()
body.append("--\(boundary)\r\n".data(using: String.Encoding.utf8)!)
body.append("Content-Disposition: form-data; name=\"m3u8\"; filename=\"playlist.m3u8\"\r\n".data(using: String.Encoding.utf8)!)
body.append("Content-Type: application/octet-stream\r\n\r\n".data(using: String.Encoding.utf8)!)
body.append(m3u8Data!)
body.append("\r\n".data(using: String.Encoding.utf8)!)
body.append("--\(boundary)\r\n".data(using: String.Encoding.utf8)!)
body.append("Content-Disposition: form-data; name=\"ts\"; filename=\"video.ts\"\r\n".data(using: String.Encoding.utf8)!)
body.append("Content-Type: video/mp2t\r\n\r\n".data(using: String.Encoding.utf8)!)
body.append(tsData!)
body.append("\r\n".data(using: String.Encoding.utf8)!)
body.append("--\(boundary)--\r\n".data(using: String.Encoding.utf8)!)
let request = NSMutableURLRequest(url: uploadURL)
request.httpMethod = "POST"
request.setValue("multipart/form-data; boundary=\(boundary)", forHTTPHeaderField: "Content-Type")
request.setValue("\(body.length)", forHTTPHeaderField: "Content-Length")
request.httpBody = body as Data
let session = URLSession.shared
let task = session.dataTask(with: request as URLRequest, completionHandler: {
data, response, error in
if error == nil {
print("Upload completed successfully")
} else {
print("Upload failed with error: \(error?.localizedDescription ?? "")")
}
})
task.resume()
```
三、音视频播放
音视频传输完成后,我们需要将数据解码并播放。iOS平台上,可以使用AVFoundation框架提供的AVPlayer和AVPlayerLayer类进行音视频播放。具体实现过程包括以下步骤:
1. 创建AVPlayer对象:
```swift
let playerItem = AVPlayerItem(url: streamURL)
let player = AVPlayer(playerItem: playerItem)
```
2. 创建AVPlayerLayer对象:
```swift
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = view.bounds
view.layer.addSublayer(playerLayer)
```
3. 播放音视频:
```swift
player.play()
```
除此之外,我们还可以使用第三方框架如LFLiveKit和GPUImage等进行音视频直播开发,它们提供了更加便捷和高效的音视频编解码、传输和播放功能。
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